Game Golf & Golf Pad

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Coda1850
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Re: Game Golf & Golf Pad

Postby Coda1850 » Fri Jan 29, 2016 11:54 am

Exactly, great info. pulled from Game Golf. From my 1 round you could see that day on approaches I was generally short/left. Short was over estimating distances (probably) & mis-hits (caught alot heavy). Missing right - in my mind I'm fading it in but I think with alot of my irons I am squaring up the face to the left path. I'll probably see a trend there & can adjust swing or aim.

My long drive of the day was hole # 10, 231 yards. I got more in my than that but can't wait to hit a "bomb" & check back for a real distance.
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Duke of Hazards
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Re: Game Golf & Golf Pad

Postby Duke of Hazards » Fri Jan 29, 2016 5:27 pm

In all honesty, the integration of the NFC tag into the grip is smart. I have Golfpad tags, which are similar and they come loose frequently and have to be screwed back in sometimes.


The other thing I like about Game Golf is that the belt reader has the contact point angled downward toward the ground.

I used to be able to tag my Golfpad tags through my pocket by just having the tag resting next to my pocket, but mostly pointed down at the ground (which was cool because it was discrete), but since I had a couple of tags replaced recently with the newer more slim versions (they're not as thick/tall), my phone won't read the tag unless I squarely press the end of the tag against the back of the phone (which means the club is pointing perpendicular out from my body) and looks stupid as fuck.

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Re: Game Golf & Golf Pad

Postby jasonfish11 » Fri Jan 29, 2016 5:33 pm

Duke of Hazards wrote:In all honesty, the integration of the NFC tag into the grip is smart. I have Golfpad tags, which are similar and they come loose frequently and have to be screwed back in sometimes.


Maybe my grips are different, but I had to use a wrench to screw in the game golf tags onto the back of my clubs. Those damn things are NOT coming out easily.

I'm actually dreading having to regrip my clubs this season because of that.
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Re: Game Golf & Golf Pad

Postby Duke of Hazards » Fri Jan 29, 2016 6:08 pm

No, I had a bunch of different grips. I'm guessing the thickness of the 'screw' portion of the Game Golf tags is thicker.

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Re: Game Golf & Golf Pad

Postby DougE » Fri Jan 29, 2016 6:25 pm

jasonfish11 wrote:......But if you measure drive length by doing score card yardage less distance to hole, you will be off.

Example I played a round in Sept/Oct where I hit nothing but 4i off the tee. I was crushing it, the guy I was playing with was in "awe" because I was outdriving him. So he measured a couple of the longer ones. Per the score card less laser to hole method 3 of them went 270, 275 and 285 yards. Per game golf they were 219, 220, and 235. That day I hit 4i/4i into a "503" yard par 5 because I had 210 left after my tee shot. In reality it was a 445 yard par 5, which makes that feat less impressive.

I've hit 1 drive over 300 yards with game golf. But I use to think I hit 1-2 per round that far when I was doing the scorecard-laser methodology.


Not that this has anything to do with Game Golf, but a pretty accurate way to measure drives without using gps is to shoot it with a rangefinder. If I hit a great drive and want to know how long it was, I will look around and find a target close by near the tee. Maybe a tree, a ball washer, tee sign, etc., and note where it is in relation to the tees I just hit from. Then when I get to the ball, I shoot the aforementioned target near the tee with my rangefinder and can get a pretty accurate yardage for the drive, albeit not as accurate as a point to point gps measurement. But at least I know if it was in the 265-275 range like it felt, or only 230-240 which, unfortunately is usually more often the case.

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Coda1850
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Re: Game Golf & Golf Pad

Postby Coda1850 » Sat Jan 30, 2016 12:51 am

My tags are in very snug too. Took some doin' to get 'em in.
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Re: Game Golf & Golf Pad

Postby DougE » Sat Jan 30, 2016 7:26 am

I change my grips at least twice a season, with driver, wedges and short irons changed even more. As a result, if I have to work too hard to get the sensors in, I doubt I will consider. Are the new Golf Pride grips with the integrated sensors on the butt ends going to be available to purchase like that, in one piece, ready to go, or will you still have to go through the process of installing the sensors onto the grip on each individual club after the grip has already been installed?

Another question for you GG users. If you grip all the way up at the butt end with your left hand partially covering the sensor, to gain some added shaft length for a particular shot, will it affect the ability of the sensor to do its work in any way?

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Re: Game Golf & Golf Pad

Postby jasonfish11 » Sat Jan 30, 2016 9:18 am

If you decide to not get them because of having to screw them in, you are just looking for excuses to not buy them. Yes they are tight getting in, but it will take less time than cleaning your clubs after a round.

Also the heal of my left palm is almost always off the club. It's how I'm most comfortable gripping the club. So no it doesn't cause an issue.
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Re: Game Golf & Golf Pad

Postby Duke of Hazards » Sun Jan 31, 2016 11:56 pm

So Golfpad now has 'Golfpad Link', which from what I anecodotally gathered after downing 4 microbrews and a glass of box wine, is pretty much like Game Golf Live. It's basically a beltclip device and the tags, and sells for $249 (vs $299 for Gamegolf Live).

https://www.golfpadgps.com/link

All 3 major players converging. Game Golf catching up with Golfpad on the mobile front. Golfpad trying to catch up on the hardware end. Both of them trying to catch up with Arccos on the stats. Arccos in beta on Android rollout. Competition at play.

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Re: Game Golf & Golf Pad

Postby Coda1850 » Mon Feb 01, 2016 2:00 pm

Low Round: 83, +11 Green Hill - 09/15/14
Low Round: 83, +11 Indian Meadows - 09/12/15

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Re: Game Golf & Golf Pad

Postby DougE » Mon Feb 01, 2016 3:38 pm

Thanks Coda for posting that video. Very helpful.

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Re: Game Golf & Golf Pad

Postby Coda1850 » Tue Feb 02, 2016 8:43 am

I still haven't watched the video (with sound). Just sneaked enough of a peak to help clarify how these "went in". Guess they're wafer-like tags with no screws. Makes sense, nice little package.
Low Round: 83, +11 Green Hill - 09/15/14
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Re: Game Golf & Golf Pad

Postby Coda1850 » Tue Feb 23, 2016 9:54 am

When I hit it o.b. off the tee I've been re-tagging for my next shot (off the tee). When I edit my round I've been having the 1st shot 0 yards + 1 shot penalty & the 2nd shot showing as normal. Is this the best way to handle these?

Also, just a nod to how well I find GameGolf works: I had 2 shots I didn't tag when I played my last ("120") round. GameGolf picked up both swings & I just had to tell it what club I hit.
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Re: Game Golf & Golf Pad

Postby jasonfish11 » Tue Feb 23, 2016 10:47 am

I think what you do (re-tagging, marking +1 penalty) is the best approach.

The low "0 yard" shot isn't included in your average for that club because the system removes those outliers on the low side. So that chipping and punch outs don't affect your full shot average length.

For strokes gained there is no difference between this approach and tagging once but adding a +2 penalty. The strokes lost on both shots are 2 strokes (technically just under 2 but lets make math easy). You either have a 2 stroke penalty because you added +2 penalty. Or you have 1 stroke lost due to a +1 penalty and another lost due to hitting the ball 0 yards.

Doing it the first way (re-tagging, and marking +1) gives you the option to hit a different club. As in oops I hit driver straight through the dog leg into that dudes swimming pool. Let me pull 3w this time. Also you don't have to delete the detected 2nd shot when you do it this way.

But I have had the same quandary myself and have tried to figure out the best option. My conclusion was that neither option is perfect but re-tagging and adding +1 seems to be closest to perfect.
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Re: Game Golf & Golf Pad

Postby Duke of Hazards » Tue Feb 23, 2016 10:47 am

Coda1850 wrote:When I hit it o.b. off the tee I've been re-tagging for my next shot (off the tee). When I edit my round I've been having the 1st shot 0 yards + 1 shot penalty & the 2nd shot showing as normal. Is this the best way to handle these?


That's what I do (Golfpad).

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Re: Game Golf & Golf Pad

Postby Coda1850 » Tue Feb 23, 2016 11:10 am

O.k., thanks guys. Making sure I wasn't doing it wrong.

For putting I still find it a bit of a disruption. I don't have to tag close in time to when I putt, right? I can tag it & hit the putt 1 or 2 minutes after?
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Re: Game Golf & Golf Pad

Postby jasonfish11 » Tue Feb 23, 2016 11:23 am

Coda1850 wrote:For putting I still find it a bit of a disruption. I don't have to tag close in time to when I putt, right? I can tag it & hit the putt 1 or 2 minutes after?


Correct. I tag when I'm marking my putt. Just because I haven't added tagging into my putting routine. I have found that you want to stay still when tagging your putts for a good 5-10 seconds. If you are tagging while walking past your mark it will generally "mark" the putt somewhere between your actual tag and where you were walking to. I usually just tag before I go to mark the putt, mark the putt and clean the ball with out moving (assuming I'm not preventing someone else from hitting a shot).
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Re: Game Golf & Golf Pad

Postby Coda1850 » Wed Feb 24, 2016 9:47 am

This says to do it the other way I was thinking. I may try to un-sign my 2 rounds & change to this way?

https://gamegolf.desk.com/customer/en/p ... ?b_id=7220
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Re: Game Golf & Golf Pad

Postby Duke of Hazards » Wed Feb 24, 2016 2:05 pm

That's interesting. I might do that from now on. In golfpad, I can add the penalty and then 'move the shot' up in the sequence for that hole to the top. I can't adjust the + #, so I guess I'd just put 2 penalty shots and move them up to the top, delete the first shot.

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Re: Game Golf & Golf Pad

Postby jasonfish11 » Wed Feb 24, 2016 2:18 pm

I still like the way you are doing it better.

Occasionally I'll hit a bad shot and then go back to grab a different club for the next shot. Doing that makes it look like I had the penalty with the new club.
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Re: Game Golf & Golf Pad

Postby Coda1850 » Wed Feb 24, 2016 4:50 pm

Does it make sense to do it the method from today when you re-tee with the same club & use the method from yesterday when you re-tee with a different club?

...maybe. Just searching for clarity. This shit bothers me.
Low Round: 83, +11 Green Hill - 09/15/14
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Re: Game Golf & Golf Pad

Postby jasonfish11 » Wed Feb 24, 2016 5:01 pm

I dont think it would be a huge difference, but the only potential issue could lie in the strokes gained stat. If it shows the 2nd shot as being from the FW (or rough) instead of the tee, it would mess up strokes gained because being 400 yards out from the tee box has a stroke average of 4.0 (for the PGA tour pros) but being 400 yards out in the rough (or even the FW) would have a larger stroke average I assume.

So I guess it depends on if it counts all shots from a "teeing ground" as being tee shots or if it counts only 1st shots on each hole as being tee shots.

This is so frustrating.
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Re: Game Golf & Golf Pad

Postby Coda1850 » Fri Feb 26, 2016 2:16 pm

Latest bother is Course Ratings & slopes. They list 'em wrong & won't let me put in a custom entry with the correct #'s.
Can you email GameGolf? I couldn't find out how to contact 'em.
Low Round: 83, +11 Green Hill - 09/15/14
Low Round: 83, +11 Indian Meadows - 09/12/15

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Re: Game Golf & Golf Pad

Postby jasonfish11 » Fri Feb 26, 2016 2:44 pm

You can email them. They fix it really quickly too.

http://support.gamegolf.com/customer/po ... ?b_id=7380
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Re: Game Golf & Golf Pad

Postby Coda1850 » Fri Feb 26, 2016 2:53 pm

Thanks. I couldn't find the email browsing their website but it just dawned on me to google GameGolf email & I got it. I just sent off 2 emails asking about o.b. shots off the tee & incorrect slope/ratings along with not being able to enter a custom slope/rating with the correct info.
Low Round: 83, +11 Green Hill - 09/15/14
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